#ifndef __GAMESCENE_H__
#define __GAMESCENE_H__
#include "cocos2d.h"
USING_NS_CC;
class UIMain;
class GameLayer;

class GameScene : public CCScene
{
public:
	GameScene();
	~GameScene();

	static GameScene* create();
	bool init();

	void onEnter();
	UIMain* getUIMain() { return m_pUIMain; }
	GameLayer* getGameLayer() { return m_pLayer; }
protected:

private:
	UIMain* m_pUIMain;
	GameLayer* m_pLayer;
};

#endif //__GAMESCENE_H__